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Obfuscate
This uncanny power enables Kindred
to conceal themselves from others' sight. By simply wishing
to remain unseen, a vampire can disappear, even ifhe stands
in full view of a crowd.
The immortal doesn't actually become invisible; he simply
deludes any observers into thinking he has vanished. Additional
uses of Obfuscate include changing the Kindred's features
and concealing other people or objects.
Unless the vampire purposefully makes himself seen, he
can remain obscured indefinitely. At higher levels of
power, the vampire may fade from view so subtly that those
nearby never register the point at which he "left."
Under most circumstances, few mortals or supernaturals
can penetrate Obfuscate's cloaking fog. Animals, operating
on a more instinctual level, often perceive (and fear)
the vampire's presence even if they can't detect him with
their normal senses. Children and other innocents to whom
deception is foreign might also be able to pierce the
deception, at the Storyteller's discretion.
The Auspex Discipline enables Kindred to see through Obfuscate.
Even that is not guaranteed, however; refer to "Seeing
the Unseen: p. 152, for more details.
Since Obfuscate affects the viewer's mind, Kindred cannot
use this Discipline to cloak their presence from mechanical
devices.
Video recordings and photographs capture the vampire's
image faithfully. Even so, such is Obfuscate's ability
to bend the mind that someone using a recording device
will not see the immortal's image until she views the
footage at a later date, if even then.
Several clans - Assamites, Followers of Set, Malkavians,
Nosferatu - use this power, but it stands as the hallmark
of the Nosferatu. A number of elder Kindred believe Caine,
or perhaps Lilith, bestowed the clan with this Discipline
to compensate for the hideous physical deformities its
members suffer.
Most Obfuscate powers last for a scene or so, or until
the vampire ceases maintaining them. Once evoked, they
require very little mental effort to keep in place.
CLOAC OFSHADOWS
At this level, the vampire must rely on nearby shadows
and cover to assist in hiding his presence. He steps into
anout-of-theway, shadowed place and eases himself from
normal sight. The vampire remains unnoticed as long as
he stays silent, still, under some degree of cover ( curtain,
bush, door frame, lamppost, alley) and out of direct lighting.
The immortal's concealment vanishes ifhe moves, attacks
or falls under direct light. Furthermore, the vampire's
deception cannot stand concentrated observation without
fading.
System: No roll is required as long as the character
fulfills the criteria described above. So long as he remains
quiet and motionless, virtually no one but another Kindred
with a high Auspex rating will see him.

UNSEEN PRESENCE
With experience, the vampire can move around without being
seen. Shadows seem to shift to cover him, and others automatically
avert their gaze as he passes by. People move unconsciously
to avoid contact with the cloaked creature; those with
weak wills may even scurry away from the area in unacknowledged
fear. The vampire remains ignored indefinitely unless
someone deliberately seeks him out or he inadvertently
reveals himself.
Since the vampire fully retains his physical substance,
he must be careful to avoid contact with anything that
may disclose his presence (knocking over a vase, bumping
into someone). Even a whispered word or the scuffing of
a shoe against the floor can be enough to disrupt the
power.
System: No roll is necessary to use this power unless
the character speaks, attacks or otherwise draws attention
to himself. The Storyteller should call for a Wits + Stealth
roll under any circumstances that might cause the character
to reveal himself. The difficulty of the roll depends
on the situation; stepping on a squeaky floorboard might
be a 5, while walking through a pool of water may require
a 9. Other acts may require a certain number of successes;
speaking quietly without giving away one's position, for
instance, demands at least three successes. Some things
are beyond the power of Unseen Presence to conceal. Although
the character is cloaked from view while he smashes through
a window, yells out or throws someone across the room,
the vampire becomes visible to all in the aftermath.
Bystanders snap out of the subtle fugue in which Obfuscate
put them. Worse still, each viewer can make a Wits + Alertness
roll (difficulty 7); if successful, the mental haze clears
completely, so those individuals recall every move the
character made up until then as if he were visible the
entire time.
 
MASK OF A THOUSAND FACES
The vampire can influence the perception of others, causing
them to see someone different from the immortal himself.
Although the Kindred's physical form does not change,
any observer who cannot sense the truth sees whomever
the vampire wishes her to see.
The vampire must have a firm idea of the visage he wishes
to project. The primary decision is whether to create
an imaginary face or to superimpose the features of another
person.
Manufactured features are often more difficult to compose
in believable proportions, but such a disguise is easier
to maintain than having to impersonate someone else. Of
course, things get simpler if the Kindred borrows the
face but doesn't bother with the personality.
System: The player rolls Manipulation + Performance (difficulty
7) to determine how well the disguise works. If the character
tries to impersonate someone, he must get a good look
at the subject before putting on the mask. The Storyteller
may raise the difficulty if the character catches only
a glimpse. The chart below lists the degrees of success
in manufacturing another appearance. Actually posing as
someone else carries its own problems.
The character should know at least basic information about
the individual; especially difficult deceptions (fooling
a lover or close friend) require at least some familiarity
with the target in order to succeed.
1 success
The vampire retains the same height and bu i Id, with
a few slight alterations to his basic features. Nosferatu
can appear as normal, albeit ugly, mortals.
2 successes
He looks unlike himself; people don't easily recognize
him or agree about his appearance.
3 successes
He looks the way he wants to appear.
4 successes
Complete transformation, including
gestures, mannerisms, appearance and voice.
5 successes
Profound alteration (appear as the
opposite sex, a vastly different age, extreme change of
size) .
  
VANISH FROM THE MINDS EYE
This potent expression of Obfuscate enables the vampire
to disappear from plain view. So profound is this vanishing
that the immortal can fade away even ifhe stands directly
before someone.
While the disappearance itself is quietly subtle, its
impact on those who see it is anything but. Most kine
panic and flee in the aftermath Especially weak-willed
individuals wipe the memory of the Kindred from their
minds. Although vampires are not shaken so easily, even
Kindred may be momentarily surprised by a sudden vanishing
System: The player rolls Charisma + Stealth; the difficulty
equals the target's Wits + Alertness (use the highest
total in the group if the character disappears in front
of a crowd). With three or fewer successes, the character
fades but does not vanish, becoming an indistinct, ghostlike
figure. With more than three, he disappears completely.
If the player scores more successes than an observer's
Willpower rating, that person forgets that the vampire
\vas there in the first place . Tracking the character
accurately while he appears ghostlike requires a Perception
+ Alertness roll (difficulty 8). A successful roll means
the individual can interact normally with the vampire
(although the immortal looks like a profoundly disturbing
ghostly shape). A failed roll results in +2 difficulties
(maximum 10) when attempting to act upon, or interact
with, the vampire. The Storyteller may call for new observation
checks if the vampire moves to an environment in which
he's difficult to see (heads into shadows, crosses behind
an obstacle, proceeds through a crowd). When fully invisible,
the vampire is handled as described under Unseen Presence,
above.
A person suhject to the vanishing makes a Wits + Courage
roll (mortals at difficulty 9, immortals at difficulty
5 ). A successful roll means the individual reacts immediately
(although after the vampire performs his action for that
turn); failure means the person stands uncomprehending
for two turns while her mind tries to make sense of what
she just experienced.
   
CLOAK THE GATHERING
At this degree ofpower, the vampire may extend hisconcealing
abilities to cover an area. The immortal may use any Ohfuscate
power upon those nearhy as well as upon himself, if he
wishes. Any protected person who compromises the cloak
exposes himself to view. Further, if the one who invokes
the power gives himself away, the cloak falls from everyone.
This power is particularly useful if the vampire needs
to bring his retinue through a secure location without
drawing the notice of others
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