|
Recently, the Malkavians executed their grandest "prank"
of all. None can say whether it was worked in a great Malkavian
Parliament held somewhere in an isolated European village,
or on a bleak and forgotten moor somewhere far from the
cities. A few stories speak of a epidemic of contagious
dementia exploding among the use of Malkav's blood. Whatever
the cause, Malkavians across the world have begun displaying
a new, dangerous edge to their madness, accompanied by bizarre
events in Kindred cities around the world. A longstanding
Malkavian conceit holds the Jyhad to be a joke instigated
by the founder of the clan; some Kindred wonder if, in fact,
Malkavians have played the joke on them all along.
None can say what exactly makes the Lunatics
so dangerous. Certainly, their madness often frees them
from fear of pain or Final Death. More than a few demonstrate
horrifying murderous urges or a complete lack of emotion,
including compassion. But most convincingly, the Malkavians
are free from the confines of rationality and may do whatever
they like - and this freedom is coupled with an uncanny
insight, a strange wisdom that Cannot be perceived by the
sane. The Malkavians possess a dark intellect that is often
- and increasingly- set to frightening purposes.
Nickname: Lunatics
Sect: The Malkavians as a clan have
an. . .understanding. . . with the Camarilla.
They also populate the Sabbat in lesser numbers, where they
frighten even their packmates with their psychotic displays.
But when it all comes down to it, their true loyalties likely
transcend sects. When Gehenna arrives, nobody can say for
sure where the Malkavians will stand.
Appearance: Malkavians run the gamut
from terrifyingly psychotic to convincingly ordinary in
every way - sometimes both at once. Just like serial killers,
they could be anyone - the scruffy bum talking to himself,
the pleasant but quiet neighbor, the borderline-suicidal
musician. These vampires are capable of great subtlety,
and rarely show anyone a face other than the one they want
people to see.
Haven: The Lunatics by and large take
whatever shelter they like, although more than a few find
aging hospitals and poorly funded asylums to their tastes.
Many seem to enjoy the company of desperate mortals, and
prefer slums and institutions to more secluded havens.
Background: Malkavians take their
childer from all walks of life and for all number of reasons.
Anyone can be chosen to further a sire's twisted purposes,
although most Lunatics prefer Embracing those already close
to (or subject to) madness. Most other vampires believe
that the Malkavians Embrace their childer on a whim; however,
virtually all Lunatics discover themselves subtly championing
some barely perceptible "purpose," the full extent
of which none - not even their sires -can properly fathom.
Character Creation: Malkavians come
in all shapes and flavors, but many have primary Mental
Attributes, befitting the clan's reputation for wisdom and
insight. Apart from that, it's anyone's guess just what
Traits a Malkavian may manifest with the diversity of their
concepts and backgrounds, these mad vampires could be anyone.
Anywhere.
Clan Disciplines: Auspex, Dementation,
Obfuscate
Weaknesses: Every last vampire of
Malkav's blood is irredeemably insane in some form or another.
Some atrribute this to a curse of the blood, while other
Lunatics actually call it a special blessing, a gift of
insight. When a Malkavian character is created, the player
must choose at least one derangement for that character
at the time of the Embrace; this derangement can be temporarily
fought with Willpower, but can never be permanently overcome.
Organization: The hierarchy of the
Malkavians, if it exists at all, defies description. Most
are usually content to let one another do as they like from
night to night. But now and again, in times of great need,
Malkavians demonstrate an uncanny ability to act in unison,
even without any apparent leadership - and sometimes even
without any apparent communication. As one, they arise from
their desolate haunts; as one, they fall on the problem
at hand. And when it is a problem no longer, they drift
back to their usual routines. If the Malkavians indulge
in any form of machinations as a clan, they are incomprehensible
to outsiders - which may be a blessing.
Bloodlines: Before the Dementation
Discipline spread contagiously throughout the clan (in 1997
or so), a great number of Malkavians expressed their mind-warping
talents through the use of the Dominate Discipline. A few
Malkavians weren't caught in the redoubled tide of insanity
that swept the clan, and still possess that power in lieu
of Dementation. The rest of the clan pays these offshoots
no particular notice; indeed, with only a few exceptions,
Malkavians don't differentiate between this bloodline and
the clan proper at all.
Quote: Laugh if you like Doesn't matter.
Assume that you're so much smarter than the poor, broken
lunatic. Doesn't matter. But think about this. You ' re
a dead thing, same as me. You died and were reborn...as
this. What makes you and me different' Simple - I remember
what I saw when I was full and truly dead You'd be mad,
too.
Stereotypes:
Assamite: So. That's done, then.
Brujah: I want to like your average Brujah,
but his skull's just so damned thick that he can't crack
it open and get at the good stuff he doesn't even know he's
got in there.
So forget him.
Followers of Set: I can't understand them.
Aren't they mad yet? Don't they understand what they've
seen? Goddamn. Goddamn. . . .
Gangrel: They aren't animals, no matter what
people say. Look under the skin of the corpse, then look
under the layer of beast-thought, and what do you find?
A secret worse than man, corpse or animal? Yes! Yes!
Giovanni: What price did these idiots pay
for their inside gossip? It's yesterday's news; anybody
can find it if they listen, and the Giovanni have sold their
souls for it so they can call it their "big secret;'Feh.
Lasombra: (an explosion of helpless, hysterical
giggling, swelling up into full throated laughter)
Nosferatu: They've just about mortified enough
of their own flesh to blast through the wall of delusion
from the other side of perception. They're onto something,
but who knows if there'll be anything left of them when
they get there?
Ravnos: Call us deluded? Go look at a Ravnos
for a while.
Toreador: Puppets who pull the ii own strings,
or offer them to anybody who wants to make them dance.
Tremere: They are on to us.
.
Tzimisce: Penguins. They decided they like the water SO
much, they traded in their wings for flippers. And they
were so close
..
Ventrue: They will never accept it, no matter
who tries to hand it to 'em. Well, don't say we didn't warn
you.
Caitiff: From their number will the Herald
emerge.
Camarilla: It's like The Haunting of Hill
House, but you can't wait for the ending, where they wake
up and realize what they are!
Sabbat: It's more fun when you don't
try so hard.
|