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In nights prior to the formation of the Camarilla and the
Sabbat, the Assamites practiced diablerie widely, always
looking to bring themselves closer to "the One,"
as they referred to their mythical founder. As the Anarch
Revolt ensued, and the Sabbat and Camarilla rose from the
ashes, many powerful elders grew uneasy at the cannibal
assassins stalking their ranks. Calling upon the Tremere
to curse the Assamites' blood, the Camarilla placed a yoke
on the clan that rendered its members unable to consume
the vitae of other Kindred. Unable to face the unified front
the Camarilla represented, the Assamites submitted to this
indignity. Those few who did not accept the curse went into
hiding and joined the Sabbat.
Those who deal regularly with Assamites have sensed great
upheaval among the clan. The greatest sign of this is the
clan's recent circumvention of the Tremere blood curse.
Freed from the mystic shackles preventing it from engaging
in diablerie, the clan has begun a campaign of murder and
cannibalism once again. Assamites now kill other Kindred
without provocation - indeed, without sanctioned contracts.
The clan as a whole has assumed a more aggressive disposition.
Whereas once the Assamites would take no further contracts
on a victim who bested their assassins, the clan may now
pursue that victim, and often does with unparalleled fervor.
Similarly, Assamites no longer honor the age-old custom
of tithing to their sires. In these nights of impending
Gehenna there is no place for lazy Assamites who rest on
their laurels.
Precisely what the Assamites want, though, is unknown. Certainly,
Assamites have flexed their muscle in both the physical
and the political arenas, and hidden agents of the clan
have come out of cover in cities where the ruling vampires
have become lazy and fatuous. Their hold in the cities of
India and the Middle East is much stronger than other Kindred
had previously guessed. Whereas other Kindred once viewed
the Assamites as honorable (i.e. relatively impotent), useful
functionaries, they now hold the clan in dread.
Nickname: Assassins
Sect: The Assamites hold Sabbat and
Camarilla in equal contempt. Some Assamites remain among
the Sabbat, and a scattered few exist as loners in the Camarilla.
Appearance: Assamites tend to dress
stylish but practically. Aquiline noses, dark hair and slim,
graceful builds dominate the clan's membership, though African
members obviously bear more Nubian characteristics. Recently,
a number of Westerners have been introduced into the clan,
though they remain in the minority. These individuals may
have almost any appearance, as they are chosen for their
skill, not their looks. Also, Assamites' skin grows darker
as they age (as opposed to other vampires, whose skin gets
paler with age); particularly ancient Assamites are almost
ebony in complexion.
Haven: Most clan elders make their
homes at Alamut, the clan stronghold, which is located high
atop a mountain thought to be somewhere in modern Turkey.
Neonates and operatives abroad typically select remote,
inaccessible locations to ensure that they receive no unexpected
guests.
Background: Many Assamites fida'i
(newly Embraced apprentices) hail from Asia Minor or northern
Africa. Most members of the clan have been involved with
assassination, wet work or terrorist activities for some
portion of their mortal lives, though this is less true
among the Assamite vizier bloodline. Recently, the clan
has Embraced many neonates from the Western stock among
which it moves, particularly soldiers, criminals and street
gangsters.
Character Creation: Assamites favor
Physical Attributes, with Mental Attributes a close second.
The Assassins favor Skills and Talents equally. Assamites
typically have similar Natures and Demeanors, as subterfuge
isn't their style, but rarely are they the exact same. Popular
Backgrounds include Mentor, Contacts, and, of course, Generation.
Clan Disciplines: Celerity, Obfuscate,
Quietus
Weaknesses: In light of their recent
circumvention of the Tremere blood-curse, the Assamites
have reacquired their appreciable taste for vitae, particularly
that of other Kindred. Having been forced to rely on alchemic
blood potions for much of its modern history, the clan is
easily addicted to the blood of other vampires. Any time
an Assamite drinks or even tastes the blood of another Kindred,
she must make a Self-Control roll (difficulty equal to the
number of blood points ingested +3). If this roll is failed,
she is addicted, and she must make another Self-Control
roll the next time she comes in contact with Kindred vitae.
Failing this roll sends the vampire into a sanguinary frenzy,
in which she will do anything physically possible to partake
of as much blood as possible. When (not if) the character's
addiction manifests, the consuming need for blood should
be roleplayed - Clan Assamite no longer sees the need to
hide its vampiric nature.
Organization: Elders of the clan still
orchestrate the Assassins' movements from the Eagle's Nest
at Alamut, but more and more Assamites have been dispatched
throughout the world, killing Kindred with or without sanction
or contracts. Many of the clan's former "rules of engagement"
- such as the prohibition against hunting an opponent who'd
already bested another Assamite - have been discarded. To
those outside the clan, it appears as if the Assamites are
running rampant.
Assamites organise themselves into units similar to Sabbat
packs; these bands are known as falaqi. A falaqi typically
consists of two or three Kindred who infiltrate a city and
gain a foothold there. Assamites in a city engage in activities
common to many Kindred (establishing power bases, cultivating
herds), but also weaken rival Kindred through selective
assassinations, for they do not see the Sixth Tradition
as applying to them.
Bloodlines: The Assamite vizier
bloodline specializes in the study of Thaumaturgy and Middle
Eastern magic. Viziers almost never leave the confines of
Alamut, and certainly never engage in assassination activities.
They instead refine their - and accordingly, the clan's
- knowledge of blood magic. Assamite viziers forsake Celerity,
instead learning Thaumaturgy as a clan Discipline, but must
spend an extra blood point on all Thaumaturgical invocations.
Assamite antitribu of the Sabbat differ very little from
their independent counterparts, their only variance being
their nominal allegiance to the sect. Assamites and their
antitribu relate very well, particularly since the parent
clan's breaking of the Tremere curse.
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