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These questions and answers
were printed in White Dwarf No. 182. Jervis Johnson
is the author of the article.
Q:
Can I use a team reroll to reroll the result when
I'm rolling on the Kick-Off table? Or when I roll
to see if a K.O.ed player recovers consciousness?
A:
No to both questions. Team rerolls may only be used
during your own team turn and at no other time.
Q:Do prone players
have a tackle zone?
A: No they don't.
This isn't specifically stated in the rules although
it is noted on the introductory play sheet.
Q: Does a
player with the Frenzy skill have to go for it and
move extra squares if he fails to knock an opponent
over when he throws a block.
A: No, but the frenzied
player may attempt to move extra squares and carry
on attacking if his coach wants him to.
Q: Nobbla Blackwart
is armed with a chainsaw and has the frenzy skill.
Does this mean that he can continue to make attacks
with the chainsaw if the first attack fails to take
the victim out?
A: No, the Frenzy
skill only applies when Nobbla makes a block.
Q: What happens
if a player with Frenzy skill blocks an opponent with
Stand Firm skill and gets a push back result? Does
the frenzied player carry on making blocks even though
he wasn't able to push his opponent back?
A: Yes.
Q: Are all modifiers
to armour and injury rolls added together? For example,
if a player with Mighty Blow and Dirty Tackle fouls
another player does he +4 to the armour roll (+1 Mighty
Blow, +2 Dirty Tackle and +1 for the foul)?
A: Ooops! The rules
for skills are missing an important note which states
that only one skill may be used to modify a dice roll,
although any number of other, non-skill related modifiers
can also be used. In the example above, the Coach
should either have his player us ehis Mighty Blow
skill to modify the dice roll, or his Dirty Tackle
skill to modify the dice roll, but not both (and I
know which I'd use!). The +1 bonus for making a foul
would still apply whichever skill was used. Note that
it is only dice roll modifiers which may not be combined
- a player with Strong Arm (which reduces the range
of the pass) and Accurate (which gives a +1 to the
pass modifier) would be allowed to use both skills
on the same pass, for example.
Note: I assume Jervis Johnsson means Dirty Player
when he speaks of Dirty Tackle. Dirty Tackle was a
skill in 2nd ed.
Q: Can a player
use Mighty Blow or similar skills to modify armour
and/or injury rolls if:
i) A player dodges out of his tackle zone and falls
over?
ii) A player is pushed off the field by the player
with Mighty Blow and beaten up by the crowd?
iii) An opposing player blocks the player with Mighty
Blow and falls over himself?
A: i) No, ii) No,
iii) Yes.
Q: Does the diving
tackle skill allow a player with the skill to make
a block against every opponent that enters his tackle
zone, or may it only be used once per opposing team
turn?
A: The skill may
only be used once per opposing team turn.
Q: May a player
who has been hypnotised assist a block?
A: Yes, but note
that because they have lost their tackle zone, they
do not stop any opposing players lending an assist
as well.
Q: Does a player
with Horns and Frenzy skill recieve the +1 strength
modifier when he follows up and makes an extra block?
A: The player counts
+1 strength for the extra blocks, but only if they
occur as part of a blitz action.
Q: Are the conditions
for making a foul the same as for a block?
A: No. You can assist
a foul even if you are in an opposing player's tackle
zone.
Q: Does a K.O.ed
player get a chance to recover from his injury before
every kick-off?
A: Yes.
Q: The 'Sorry'
and 'Sorry Sir' special play cards can result in a
team's Head Coach (i.e. me!) getting killed. Is this
correct? And if it is, what effects does it have?
A: Yes, these cards
can be used against Head Coaches. If the Head Coach
is injured or killed then he may not argue the call
for the rest of the match (and Undead Necromancer's
may not use their 'Raise The Dead' spell either).
If a Head Coach is killed then he is replaced for
free in time for the next match. Undead teams that
lose their Necromancer Head Coach can carry on playing,
but none of the players in the team are allowed to
Regenerate as this function is performed by the Head
Coach rather than the players themselves. The Necromancer
will be repaced for the next match in the same way
as a normal Head Coach.
Q: If a player
holding the ball is pushed off the field and becomes
a casualty, does the player who pushed him get 2 star
player points? And does the ball get thrown back in
by the fans as normal?
A: Yes to both questions.
Q: After the
ball has scattered D6 squares at the kick-off and
lands in an empty square in the recieving team's half,
what happens if the ball bounces off the field? Is
it thrown in or is it a touchback?
A: The recieving
team gets a touchback.
Q: When a player
dodges away from one of your players and fails the
dodge roll and then suffers an injury, does the player
he was dodging away from earn 2 star player points
for inflicting a casualty?
A: No.
Q: Do niggling
injuries last for a whole season? Or are they cancelled
out once a 2-6 is rolled on a D6 in the pre-match
sequence?
A: Niggling injuries
are permanent and are never ever lost! A player that
has picked up several niggling injuries has to roll
for each and every one of them before each and every
match that he plays!
Q: If a standing
player is pushed into a square containing the ball
does he get a chance to pick it up or does it scatter
one square?
A: It scatters one
square.
Q: If a player
thrown by a team mate lands in the same square as
another player, do either (or both) of the players
need to make an armour roll followed by an injury
roll after they are knocked over?
A: Yes. Unless the
rules state otherwise, a player that is knocked over
for any reason must make an armour roll to avoid injury.
Q: The Landing
Modifiers on the example of Throwing a Team-Mate are
different to those printed in the rules. Which is
correct?
A: The Landing Modifiers
printed in the rules are the correct ones (i.e. +1
for an accurate pass, -1 per tackle zone on the square
where the player lands).
Q: A number of
Dwarf players have the Tackle skill, but it's not
described in the Blood Bowl Handbook. How does the
skill work?
A: Ooops! I'm afraid
I managed to miss the Tackle skill out of the handbook,
although it is in Death Zone. If a player has the
Tackle skill then opposing players who are in his
tackle zone are not allowed to use their Dodge skill
if they attempt to dodge out of the player's tackle
zone, nor may they use their Dodge skill if the player
throws a block at them.
Suggested rules modifications
This has been shortened, but the rules are all there!
Jervis recommends leagues with more
than eight teams to play quarter-finals before semi-finals
in their tournament to avoid sneaky tricks during
play-off.
The Regeneration skill in league play
should be changed to regenerate on a roll of 4+ instead
of 2+. This only applies in league play, in one-off
games the rules are good as they are.
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